Stellaris status quo. #2. Stellaris status quo

 
 #2Stellaris status quo  Thread starter XtopherMuc;

M. E. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Business, Economics, and Finance. As you've witnessed, a status quo causes all the systems you've conquered to be formed into a new independent empire. Thank you. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. - according to status quo tooltip "will result in a white peace, without border adjustment. As for the first one, I'm fairly certain you have to win the entire war. However, if you are part of the non-aligned league of powers, even defeating both awakened empries and forcing a status quo peace will leave both factions' subject empires at war with one another pretty much until endgame. You need very high intel on them. Broken Clock is a midgame crisis, you should be able to build up a bit more fleetpower by then. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). You can force a status quo 2 years after they get to 100%. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). but if a system is claimed and occupied by your enemy it will also transfer ownership. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. I see, thanks. 3] [462f] Game Version. Truly annexing empires takes claims, lots and lots of claims. Scroll down. If you don't end the war before, the AI will force the status quo in 2 years. unless their entire empire is being subjugated at once by enforcing your war goal rather than settling with a status quo. Status quo and conquer (center and bottom right) are available. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. View community ranking In the Top 1% of largest communities on Reddit. It means the actual (semi-justified) status quo as of the end of the war. Best. That applies to either side in a Total War. Generally that means occupying planets. #13. Ownership shifts at the end of the war. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. Or. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris - "Country of" Empire name bug [3. Open comment sort options. As a Megacorp, have vassalization terms set to oppressive 2. 4. Legacy Wikis. Buster_cherryUA. See moreWhat is a status quo? So I’m admittedly a noob. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. Now with galaxy and gub'mint choosers! What are you, CHICKEN? Reply. Your ally, not you, was the war leader and he forced peace when he got. Is that normal? Is 2500 the end? Or you can continue playing without problems?When you end a war in a status quo, you will gain ownership of each system where you have done all of the following: Claimed the system. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. 2. Gilded_Archer • 10 mo. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. 5] [a361] Game Version Cepheus v3. This is accomplished in a variety of ways but is often affected by War Fatigue. Traits for your Luminary: Titan of Industry and also the one with increased Robot build times, level those when gets chance. This is simply not true. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Can't exit and ecs button just brings up the save menu. Occupied unclaimed planets will become a new empire as a vassal. You’re arguing going dictatorial isn’t meta. Stellaris. ) After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3. 3 - Cede control of the systems you occupy, done by a button on the starbases. Stellaris: Bug Reports. or you need to have captured the systems you've claimed in order to keep them during a status quo. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. Status Quo peace should be a much softer limit, then, especially for more authoritarian governments. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. Freelancer Private. Yeah, that's what I mean. Play as megacorp. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. 11. - (hypothetical) Status quo is enacted. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. tempest. This article has been verified for the current PC version (3. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. This is not good. schreiber. If it is still far away I just keep advancing till it is greenlit. Declare total war and lure their fleet into a system with a settled world in your territory. Forgot account? or. then remain the status quo so this way it doesn't trigger the uprising event. ago. Making that happen isn't really viable currently. If you want a couple systems, make claims. Easy solution is blow up a few planets ai generally surrender after some time. Status quo should give what you control. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. There is risk but not enough rewards. Synthetic: "Synthetic Awareness". Warfare is a recurring theme in Stellaris. Upon successfully capturing the capital (it was the last thing. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. The End Threat war is a Total War (all purifier style empires only fight Total Wars). It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. Go to Stellaris r/Stellaris. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. I settled status quo as a Megacorp and the one I expected was created as a new empire while the other was vassalized, Additionally, the new empire was a rival megacorp instead of the merchant guilds oligarchy that I would expect. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. 1. Do everything you can to try and force them to accept a status quo peace - 10 years is a huge amount of time in the early game, and could be plenty of time for you to build up a defensive pact or two to make the AI. • 1 yr. And in Stellaris status quo is not the same as a white peace. Tips - understanding the difference between a victory and a status quo. Jannifer Sep 18, 2019 @ 2:28am. Army Pea May 28, 2018 @ 5:42pm. Integration costs 5 influence per month until you pay a total cost that scales with the number of. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. I'm fighting against 1. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. Realize your Grand Design with Stellaris: Overlord, the newest major expansion for Stellaris!. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. So status quo subjugation war as Megacorp is still creating megacorp. If you manage to make them surrender ergo. If they give you a Status Quo, look at the list of the systems that will go to you. My War goal is that these Vivisandian guys would become my vassal. Also you get improvements from getting vassals, I think. If you don't want to stop fighting, the game shouldn't force you into it. I declared a subjugation war, occupied most of my enemy`s lands, got a status quo and created a vassal on the planets i occupied. ) The tiny civilization just has one. ago. this will give you the systems you've claimed at the end of the war. • 2 yr. That's all there is to it. Go to Stellaris r/Stellaris. However when an empire surrenders in an ideology war, this doesn't happen. Currently you can't ask someone to make peace with someone else that isn't you. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months. After they have been your vassal for at least 10 years, you get the option to integrate them. Start a subjugation war 3. Nazi Germany is east of me and the USA is northwest of me. Status Quo Expropriation Status Quo Fails [v3. The defeated empire is forced to shift their ethics and authority akin to the victor's. Status quo is "nobody wins" at least not entirely. It was a Status Quo peace. The only advantage you get from forcing a surrender is that it removes all your. Stellaris: Suggestions. The section below describes these actions in detail. 0 looked). 1. 4. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals with Corporate Aggressors. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. NuclearKiwix • 1 yr. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. Instead what happened, my enemy in the war said that it's time to finish this war and blah. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. There is a 25 point difference between the. ago. Two years after release, Stellaris still feels like a work in progress. So everybody keeps what they hold BUT you need to have claims on the system, or else you don't get them. #2. Stellaris Wiki Active Wikis. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Relations. . Paired wargoals The following wargoals are paired together. for the most part, continuation of the status quo. If they have any claims on a system, they will be given control of the system instead of you. 9 ‘Caelum’ Patch. The status quo button gets replaced with a concessions button. Stellaris. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. N7moob • 2 yr. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. The only time a Status Quo peace results in no border adjustments. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. You can force a status quo 2 years after they get to 100%. They offered a status quo, but I rejected because thy still occupied many systems, although no planets. The devs fucked it up, though. ). Just hold what you have and wait for their exhaustion to rise, then settle status quo later. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. The speed at which war exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a costly. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. The tooltip tells you what systems will change hands if you go with a Status. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Ein Status Quo fällt in diesem Fall wohl eher flach. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. :P Nothing can stop you haha. A status quo is not annihilation. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. If you've already occupied all of your targets systems and planets, try the "status quo" option. I kicked out a former federation member and am now in war with it. This happened to me too in 2. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Basically, a status quo says that if. It was defensive against two empires. The war target is my federation ally. Surrender means the other empire's goals are automatically granted. In the case of a vassal and an Overlord, you can declare war if you want to break free from its rule and act as an independent subject. Enigmatic Observers finishing a Battlecruiser. . However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. Went for status quo, from both empires one planed/system keeps beeing their own, and they keep surving after status quo. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. And decades of military occupation holding foreign land. " Nothing more is said, but a bargain has been offered - we know that much. Ein Status Quo fällt in diesem Fall wohl eher flach. Click make claims. If you run any mods, deactivate them and test if the problem persists. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. We are an early-stage, technology-focused, sector-agnostic investment firm. #10. The only difference is if you win they pay you 1000 credits per closed branch, but if you settle status quo you pay them 1000 credits per closed branch. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. Occupied unclaimed planets will become a new empire as a vassal. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of. Just brings up the save menu. Claims represent the official, on the record goal of taking. Sadly the status quo peace is also just in the negative because of my vassal. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I. It should be the case that the hegemon is automatically given war-leader status after 1 month. ago. Sure, alright then. e. #1. once one side is at 100% war exhaustion their opponent can force a status quo after two years if they want to. So here's what might have actually happened: 1. Maybe I'm not doing this right. juergen Feb 27, 2018 @ 2:07pm. The value, and economic power of systems are not taken into account for this war goal achievement. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. The only time a Status Quo peace results. So i thought if I go with the third option, I get the chance to make my ruler immortal. No, you're wrong. So I started a vassalization war on empire A and fully occupied him (all systems and planets). The War in Heaven can end with a status quo, leaving the galaxy with two Awakened Empires. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. I tried to do a Status Quo peace but it wouldn't let me. I'm fairly new to Stellaris so I don't really understand everything. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. Instead, think of it as being, glutted on all you have recently devoured. - according to status quo tooltip "will result in a white peace, without border adjustment. The capital will not be part of the new vassal empire. That said, I've just found a massive bug with the subjugation war goal status quo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. So the overall strategy follows: stockpile influence, make claims during peace when your are nearly capped on influence, claim all you want right before you declare war. The point is that without Under One Rule, you can just government-shift into Imperial using standard methods that don't require you to risk POPs, Civil War, potentially undesireable leader traits and all other manner of screwy results of trying to political-shift Under One Rule. Only a Surrender will give you all the claims, as far as I am aware. So even if you force him to say yes he can't say yes to something you didn't ask him. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. . Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Once a war is declared, the attacked empire has a year to choose its wargoals. Declared war on an inferior empire, not realizing that they had an defensive pact with someone. Under a Status Quo peace, all occupied systems claimed by an enemy empire is ceded to the enemy. Legacy Wikis. FogeltheVogel • Hive Mind • 6 yr. Mechanically, status quo, as well as 10 year truces, is in the game as a deliberate anti-snowballing mechanism to make sure one power does not grow into an all. Solving trust issues in India’s private healthcare system, Himesh, Karan and Arjit are making high-quality, affordable healthcare accessible to everyone, everywhere. Ok, thanks. It is not war score (how you win the war). "best possible outcome", then they. Toggle signature. to view what Empire ID the empire you want has, use the command "debugtooltip" and hover over their Empire. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Several times in a row now, some nation declared war, I ran a defensive war, tactically intercepting their main fleets, driving them back after their initial pushes, then they just swarm with small fleets, fly by my defensive stations at the border which makes them pretty much useless and take lots of the tiny systems until. ideology wars will create a new empire in status quo if they have captured any non-capital planets. Not evil and desirable enough. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Same issue. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Imagine it like this, I am Japan or Russia with a slightly different geographical location. We help fearless founders build legendary businesses. This could also let the AI pressure a player to accept status quo, and it would allow multiple empires to peer. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. What typ of War, what your demands are etc. You. Shizzle Whizzle Feb 26, 2018 @ 2:28am. Take a system if you can, not needed. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. "Achive war goal" is really only needed if you claimed everything. Your leader requires an upkeep of 50 energy. You can't get more from status quo than from a victory, but the result from a status quo CAN be identical to a victory. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. noun: status quo; noun: statusquo. And if they are in a federation you would need to fight. There is no such power to be tempted by at this point. Jump to latest Follow Reply. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. You were NOT the war leader. g. 24. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals. If status quo, make sure the enemy isn't occupying any system they have claimed either. The difference between status quo and a surrender is that in status quo you need to be OCCUPYING those systems, while in a surrender you'd receive them regardless if they're occupied or not (if you manage to do that. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. It doesn't seem like it would be a colossal amount of work for a modder to make this playable, if barebones. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. Related Topics . You can literally wipe out all the enemy fleets and occupy all the enemies worlds, and at the end you will give back every single world except for the ones you have a claim on. Version. user194825 user194825. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. ) And my empire is unsavable and none of us are having fun anymore. Of course, if there's a lot of systems changing hands, you're out of luck. You mainly improve it in the first 40 years. You must do as the achievement says and annihilate the threats. This is a brief tutorial aimed at new players to Stellaris. noun. In normal Warfare you need a Claim + Occupation + Status Quo to get a System to actually change Ownership. Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. Stellaris - Subject's War with fallen empire thinks my empire has claims on FE and also treated as in charge of the war. Because in a conquer war you can only take over the systems you claimed after ending the war with a status quo or victory. Status quo and vassalization. Peace out via status quo and prepare for the next attack in 10 years. Technically you can get more from a status quo than from the AI surrendering to your demands, but practically it almost never happens. After that, I jump to their capital planets to cut off their production. And I haven't conquered a single empire. 0 and if i remeber correctly after both sides hit 100% exhaustion everyone got the systems he´s occupied at that moment. So I started a vassalization war on empire A and fully occupied him (all systems and planets). Just like the player can at most be forced to a status quo after 2 years at 100%. So my ally declares a status quo peace, and doubles his territory,. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I had conquered 5 systems, including the home system. Notice that multiple war participants can claim the same province. With Occupation percentage acting as a pro Status-quo Factor. Go for status quo or full victory. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. In a status quo you only get what you occupied as a newly created vassal / tributary. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. You didn't surrender. The fact you can't separately peace out minor war participants (à la EUIV maybe) is beyond retarded when some random empire. #1. FWIW, if you have occupied all of their systems and planets, and have made claims on each of them, you can win and wipe them all out by choosing the "status quo" option; you don't have to use the "achieve war goals" option. Mar 21, 2023My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. If status quo (via 100% war exhaustion) is forced, everyone keeps whatever claimed system they captured. It could be related to the patch that was released yesterday. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Product/service. What is a status quo? So I’m admittedly a noob. The war goal was never actually attainable,. Your leader requires an upkeep of 25 alloys. This is much of why it does such a terrible job of developing planets or doing war in the first place. 5. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. #1. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. #2. For the more recent Stellaris players: you used to be able to own planets inside a system owned by another empire. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. Then you just gain all your claims and the other saide gains nothing. So I invaded conquered systems and had my armies take a planet. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a. #10. War ends when either side surrenders or both sides agree to white peace (status quo). I did not, i conquered it, still they could get away with it. Can anyone help me. Reply. The status quo screen said that " If at least 1 colonized system is fully occupied, then all systems fully occupied by the attacker will be turned into an empire with the attacker's ethics and the Liberated origin", so I thought it's definitely going. "BUT IT COULD BE. No. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. You need to have the policy set to liberation wars and you have to border another empire that has different ethics. Wiz posted a Twitter teaser: After taking in player feedback on 2. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Not really. Thread starter XtopherMuc;. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation.